Disney Cruise Line and Its Ports of Call LIVE! Guidebook

PassPorter's Disney Cruise Line LIVE! Guidebook
 Bookmark this Page for Later:   (view all your bookmarks)
     Basic Bookmark    To Do    Reserve    Call    Check    Ask      None  

Thanks for previewing PassPorter's Disney Cruise Line and Its Ports of Call guidebook ...
Subscribe Now to View the Full LIVE Edition!

PassPorter's LIVE Edition is always up-to-date and is filled with helpful trip planning tools that help you decide where to stay, what to do, and where to eat! Searching the entire book is fast and easy! Save and sort bookmarks, mark favorite attractions and eateries by traveler, add personal notes that integrate with your guide, and plan the perfect trip!

The mobile guidebook, trip-planner, list-maker, and memory-maker!
SAVE TIME, MONEY, and STRESS!

   

Playing at Oceaneer Club/Lab

Playing at Oceaneer Club/Lab

You must be logged in to save a personal note.
 Flag this Topic for Later:   (view all your topic flags)
     Basic Flag    To Do    Reserve    Call    Check    Ask      None  
You must be logged in to flag this topic.

Oceaneer Club and Oceaneer Lab are special areas on deck 5 midship designed just for kids.

The clubs are open to potty-trained kids ages 3 to 12. The Club is designed for younger children and the Lab is intended mostly for the older kids, and each facility’s decor reflects that age orientation. The kids can participate in any activity offered in either the Club or Lab, so siblings, relatives, and friends no longer have to worry about being separated by age. The Daily Navigator lists activities by location (Club or Lab), rather than age group, with up to five activities in progress at any time. The lack of specific age limits does not mean all activities are appropriate or intended for all ages. Each programming track appeals to a different age group. Participation in the Club and Lab is included in your cruise fare.

The Club and Lab provide fun, age-appropriate activities throughout the day and late into the evening. Some kids spend virtually their entire cruise in these areas, while others drop in now and then. Some prefer to spend their time with their families or just playing with other kids elsewhere. Typically, the kids that visit the Club and Lab on their first evening (when friendships are being formed) are more likely to enjoy the experience.

To participate in the Club and Lab, you may pre-register in advance online (see page 189). Pre-registering online means you can skip the Club open house on embarkation day—just pick up your child(ren)’s wristbands in the cruise terminal before you board. If you don’t pre-register, drop by the Club and Lab on your first afternoon to take a look around and register your kid(s). To register, you’ll need to fill out a participation form indicating name(s), birthday(s), age(s), special considerations (such as allergies, fears, and/or any special needs), and give your authorization for first aid if necessary. While there are maximum occupancy limits for the Club and Lab, Disney Cruise Line is very careful about booking and ratios—it’s extremely rare that the Club and Lab fill up.

Andy’s Room at the Oceaneer Club on the Magic

Once registered, your kids may partake of Club/Lab activities as often as desired—there’s no need to sign up for blocks of time, no reservations for activities, and no worries. Kids ages 3 to 7 must have their parents sign them in when they enter the Club and the parents must return to sign them out later. Parents of kids 8 to 9 can indicate whether their kids can sign themselves in and out of the Lab or if the parents must sign them in and out. Ten-year-olds can sign themselves in and out by default. Wave Phones (page 153) are used for contacting parents. Each child gets a wristband—they should keep the wristband on for the duration of the cruise. Name tags are applied to children upon each visit. Parents are welcome to drop in and observe at any time.

The Oceaneer Club on the Magic and Wonder now resembles the Dream Class ships (see below). Program areas on the Magic include Andy’s Room, Pixie Hollow, Marvel Avengers Academy, and Mickey Mouse Club. In fall 2016 the Wonder's Oceaneer Club was reworked to include Marvel Super Hero Academy, Frozen Adventures, Andy's Room, and Club Disney JuniorOn the Dream Class, activity areas include Andy’s Room, Disney Infinity/Monsters Academy, Pixie Hollow, and Millennium Falcon/Explorer Pod. (Two spaces on the Disney Fantasy were converted to Star Wars: Command Post and Marvel Super Hero Academy in May 2017.) Magic PlayFloor hosts interactive games and activities on a touch-sensitive surface, above 28 video screens—kids’ movements control the game play.

You must be logged in to save a personal note.
 Flag this Topic for Later:   (view all your topic flags)
     Basic Flag    To Do    Reserve    Call    Check    Ask      None  
You must be logged in to flag this topic.

Top Photo Slice: Mickey Mouse Club in Oceaneer Club (Magic) (℗ 43286) Photo contributed by © Dave Marx



Comments:



      You are viewing page 200, which is section 16 of chapter 5 of PassPorter's Disney Cruise Line guidebook.
      Previous Page | Next Page
        

      -

      PassPorter ~ 1998-2017 ~ 19 Years of Making Dreams Come True!
      Publishers of bestselling travel guidebooks and proud recipients of 13 national book awards
      Questions? Check our Site Map and visit our Help Desk to learn how to contact us online and by e-mail.
      Please feel free to link to this page so that other vacationers can find it.

      PassPorter in the News