Disney Cruise Line and Its Ports of Call LIVE! Guidebook
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Activities for Tweens
Activities for Tweens
Tweens (ages 11-14) have been emerging from the shadows in Disney’s youth programming. For most of the cruise line’s history, young people of middle-school age were divided between the kid’s program (Oceaneer’s Lab) and the teen program. This often led to family concerns as to whether the teen program would be too “old,” and the Oceaneer Lab too “young” for kids in the tween years. The first significant change came when Ocean Quest opened on the Disney Magic, a dedicated space that embraced both young teens' and older kids' program participants. For the Dream Class ships the cruise line introduced the Edge tween club, located on deck 13 in the forward stack, roughly the same space occupied by teens on the Magic Class. A conference room on deck 2 of the Wonder was converted to Edge as well, and Ocean Quest on the Magic was retired in favor of the Edge concept. Then in fall 2013 the Disney Magic's arcade on deck 9 became Edge (abandoning its former space on Deck 2). Edge on the Wonder moved up to deck 9 in fall 2016. Read on for Disney Cruise Line’s tween-oriented places and events:
Personal Navigators—Tweens may have their own version of the daily schedule in the tween club (see below). There is a dedicated row on the regular Navigator’s schedule grid for Edge, and the Out and About row on the grid is also tween-friendly.
Edge on the Dream
Edge (tweens club)—This tweens-only hangout is available on all ships. On the Magic and Wonder, the tweens “own” the former arcade on deck 9 midship. The area features computer and video game stations, karaoke machines, movies on a 103" plasma screen TV, arts and crafts, and a sitting area with books, magazines, and board games. The space on the Magic was recently remodeled to look like a trendy loft. On the Dream Class, Edge follows in the tradition of the teen clubs on the Magic Class. Located in the forward stack on deck 13, the loft-styled club includes an illuminated dance floor, an 18 foot-wide video wall, computers for game play, an onboard social media computer app open only to Edge program participants, green screens for video karaoke and other “become part of the picture” experiences, and even DVD “burners” for sharing their videotaped fun. Portholes and large picture windows invite daylight and give views of Donald’s Pool and riders whizzing by on the AquaDuck water coaster. All clubs schedule plenty of parties, games, trivia, and karaoke during the cruise—the Personal Navigators list activities and times. On one day of the cruise, the tweens create their own activity schedule. The tweens-only clubs also serve as an assembly spot for tween activities elsewhere on the ship, such as group events at the pool, group lunches, or a dance at D Lounge. On Castaway Cay most organized tween activities are centered on the In Da Shade game pavilion and the Sports Beach.
Top Photo Slice: Edge on the Dream (℗ 49672) Photo contributed by © goofyboysmama
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